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Software Testing
Book Description
This updated and reorganized Fifth edition of Software Testing: A Craftsman's Approach continues to be a valuable reference for software testers, developers, and engineers, by applying the strong mathematics content of previous editions to a coherent treatment of software testing.
Responding to instructor and student survey input, the authors have streamlined chapters and examples. The Fifth Edition:
Has a new chapter on feature interaction testing that explores the feature interaction problem and explains how to reduce tests
- Uses Java instead of pseudo-code for all examples including structured and object-oriented ones
- Presents model-based development and provides an explanation of how to conduct testing within model-based development environments
- Explains testing in waterfall, iterative, and agile software development projects
- Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing
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Table of Contents
Part I. A Mathematical Context
Chapter 1. A Perspective on Testing
Chapter 2. Examples
Chapter 3. Discrete Math for Testers
Chapter 4. Graph Theory for Testers
Part II. Unit Testing
Chapter 5. Boundary Value Testing
Chapter 6. Equivalence Class Testing
Chapter 7. Decision Table Based Testing
Chapter 8. Code-Based Testing
Chapter 9 Testing Object-Oriented Software
Chapter 10. Retrospective on Unit Testing
Part III. Beyond Unit Testing
Chapter 11. Life Cycle-Based Testing
Chapter 12. Integration Testing
Chapter 13. System Testing
Chapter 14. Model-Based Testing
Chapter 15. Software Complexity
Chapter 16. Testing Systems of Systems
Chapter 17. Feature Interaction Testing
Chapter 18. Case Study: Testing Event-Driven Systems
Chapter 19. A Closer Look at All Pairs Testing
Chapter 20. Software Technical Reviews
Chapter 21. Epilogue: Software Testing Excellence
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Software Testing
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